- 5-ston Workpod Garage
- Airlock
- Workpod Maintenance Shop
- Circulation Space. Ceiling Iris Valve to G7
- Auxiliary Bridge. Ceiling Iris Valve to G13
Beyond Zhodane is a Traveller adventure using the GURPS Traveller ruleset. It is based upon the Traveller RPG which is owned by Far Future Enterprises. GURPS Traveller is Owned by Steve Jackson Games. It is based on the Classic Traveller Adventures Expedition to Zhodane and Leviathan.
Wednesday, December 31, 2014
Nicolas de Nicolay Deck H
Deck H
Nicolas de Nicolay Deck G
Deck G
- Forward Airlock
- Boat Maintenance Shop
- Circulation Space
- Corridor
- Fresher
- Hydroponics Room. Used to supplement Life Support System and fresh foods, including fauxflesh vitals.
- Circulation Space. Stored Vacc Suits. Service Lift connects Deck B thorugh G.
- Hydroponics Room. Used to supplement Life Support System and fresh foods, including fauxflesh vitals.
- Robot Garage
- Auxiliary life Support System
- Fresher
- Auxiliary Computer. Primarily only used by Auxiliary Bridge when it is in use.
- Auxiliary Security Station. Normally not staffed.
- Access to Multi Mission Modular Scout Airlock coupling.
- Access corridor to Port Multi Mission Scout
- Access corridor to Starboard Multi Mission Scout
Nicolas de Nicolay Deck F
Deck F
- Module Maintenance stores.
- Module Access corridor. Windows on port side overlook Stealth Cutter hanger.
- Module Access corridor access room.
- Stores
- Stores
- Stores
- Stores
- Exercise Room
- Fire/Damage Control center. Rack of vacc Suits and fire fighting equipment. Display screen for Damage Control systems control.
- Circulation Space. Service Lift connects Deck B thorugh G.
- Exercise Room
- Stores
- Stores
- Stores
- Fresher
- Stores
- Main Drive Room. Contains Ventral Unit of the balanced MS&S Msy-7L Low Emissions Reactionless Drive.
Nicolas de Nicolay Deck E
- Lower Astrogation. Access to sensor system hardware. Iris Valve allows access from E2.
- Local Missile Control. Backup control for Heavy Missile Launches. Lift connects Decks B through E.
- Access Corridor to Stealth Modular Cutter
- Fresher
- Drone Ready Locker. Can feed Drones to Heavy Launcher.
- Electronics Stores. Raw materials for Electronics Fabrication Shop.
- Galley
- Stateroom
- Electronics Fabrication Shop.
- Stateroom
- Main Level Survey Information Center. Stair-ladder access to SIC upper level. Contains holo projection platform, large wall holo screen, probe control stations and survey sensor control stations.
- Vehicle Bay. Contains 5-ston Workpods and 48-ston Grav Lifter used to move modules from storage to Scout Craft and Cutter.
- Personnel airlock. 13a ready area contains rack of vacc suits and controls for airlock.
- Cargo Hold. Contains consumable materials for long endurance voyage.
- Corridor. Lift shaft connects Decks B through E.
- Fresher
- Stateroom. This 4 berth stateroom is one of four specified for passenger occupancy. Doubles as brig and has full surveillance monitoring (unlike regular staterooms.)
- Stateroom. This 4 berth stateroom is one of four specified for passenger occupancy. Doubles as brig and has full surveillance monitoring (unlike regular staterooms.)
- Stateroom. This 4 berth stateroom is one of four specified for passenger occupancy. Doubles as brig and has full surveillance monitoring (unlike regular staterooms.)
- Passenger Galley
- Stateroom. This 4 berth stateroom is one of four specified for passenger occupancy. Doubles as brig and has full surveillance monitoring (unlike regular staterooms.)
- Refrigerated storeroom for food consumables.
- Refrigerated storeroom for food consumables.
- Storeroom
- Stores Corridor
- Stores
- Robot Garage
- Circulation Space. Service Lift connects Deck B thorugh G.
- Fresher
- Main Life Support System
- Machine Shop. 31a is a parts and raw material storeroom.
- Main Jump Drive Room.
Nicolas de Nicolay Deck D
Deck D
- Upper Astrogation. Access to Sensor Systems. No access from this deck.
- Local Launcher control for Probe Launcher and Missile Launchers.
- Long Range Probe Sensor packages and Stealth Surveillance Drones
- Heavy Missile Launcher
- Upper Level Survey Information Center. Stair-ladder access to SIC main level.
- Probe magazine. Contains both Long Range and Short Range Probes, access to 6 breech loaded probe launchers and equipment to install modular sensor packages into the respective probes.
- Armory. Contains bull-pup 4 mm guass weapons with 20 mm gauss grenade/shot attachment, conventional, guass and snub pistols.
- Stateroom
- Stateroom
- Upper Vehicle Bay. See E12.
- Upper Module Loading Bay. Loading Bay is used to move cargo into modules via the Vehicle Bay.
- Embarked Craft Office. Coordination of module storage and movement. Vehicle maintenance schedules and logistics. EVA equipment and vehicles.
- Stateroom. Large four occupant version. Typically for lower ranked scouts.
- Observation Deck. Large window looks down on Vehicle Bay.
- Stateroom. Large four occupant version.
- Stateroom. Large four occupant version.
- Common Room Lounge and eating area. Smart computer interface table with holo-projection capability. Lift shaft connects Decks B through E.
- Stateroom. Large four occupant version.
- Stateroom. Large four occupant version.
- Fresher
- Stateroom. Large four occupant version.
- Normally Unoccupied stateroom which has the capability to be transformed into low passage berths. Used for medical overflow and emergency medical suspension.
- Main Sickbay. 23a is an operating theater.
- Medical Stores. Normally locked. Can be opened by the ship's surgeon and medical techs.
- Circulation space. Contains emergency grav stretcher. Service Lift connects Deck B thorugh G.
- Secondary Computer Room. Backup for Main Computer. Automatically comes on line if main unit fails.
- Robot Garage.
- Fresher
- Lower Main Drive. Contains Dorsal Unit of the balanced MS&S Msy-7L Low Emissions Reactionless Drive and main fusion power plant.
Nicolas de Nicolay Deck C
Deck C
- Main Fire Control. Upgraded to run the latest GTL-12 targeting software as well as active defense software. Each station can control either turrets or the hull mounted missile launchers. Turrets Z(Dorsal) & C(Ventral) have local controls which allow a local gunner to takeover if both Fire Control Centers are damaged.
- Morgue. Four suits of Scout Expedition Dress for use by the Security Service. Can be used with the 700 mm Launchers and Drop Packs to perform an orbital insertion or ship-to-ship assault. Launchers can be activated from local panels or from either Fire Control Stations or Bridges. Launch Tubes can be used as a 1-person airlock for anyone in a skinsuit or vacc suit. Lift Shaft connects Decks B through E
- Fresher
- Electronics Shop. Ready use replacement of plug-and-play components of ship's electronics systems.
- Robot Garage.
- Corridor. Lift connects Decks B through E.
- Emergency Aid Station. Normally only staffed at Alert Stations.
- Stateroom
- Corridor. Ceiling Access to B.
- Master's Stateroom. Contains Full Access computer terminal & holo-projector.
- Stateroom
- Fresher
- Stateroom
- Stateroom
- Common Room. Lounge and eating area. Smart computer interface table with holo-projection capability. Lift shaft connects Decks B through E. Service Lift down corridor connects Deck B thorugh G.
- Stateroom
- Stateroom
- Stateroom
- Stateroom
- Galley.
- Stateroom
- Robot Garage
- Overlay Machine. A device provided by the Intelligence Branch, the device requires three compartments marked 23, 23a & 23b on the deckplan. The door Adaptapanel bioscanner will allow access only to authorized individuals. The area access is restricted to the ship's surgeon, commander, and executive officer.
- Fresher
- Machinery Store. Contains parts for "hotel" systems, staterooms, galleys, lifts, hatches and iris valves.
- Upper main Drive Room. Control station and Hatch down to D29.
Nicolas de Nicolay Deck B
Deck B
- Bridge. Updated to GTL-12. Contains a 3D Map table as well as a holo-station used as a repeater from the Survey Information Center
- Fresher
- Circulation Space Drop shaft to C9
- Bridge Galley
- Main Computer
- Master's Day Cabin.
- Security Office. Contains monitoring console for accesses and secure doors, viewscreens for security visual pickups throughout the ship and a weapon's rack. Normally staffed 24/7.
- Stateroom
- Common Room. Lounge and eating area. Smart computer interface table with holo-projection capability. Lift shaft connects Decks B through E.
- Stateroom
- Stateroom
- Stateroom
- Stateroom
- Galley
- Stateroom
- Robot Garage
- Fresher
- Main Service Lift Shaft. Connects Decks B through G.
- Stateroom
- Fuel processing center. Also contains backup J-Drive.
As a fairly large command the NdN uses a more bureaucratic organizational structure than smaller scout units. The vessel's Master is a Scout Commander. A Senior Administrator acts as command first officer. Crew includes a Security Detachment commanded by a First Lieutenant from the Security Branch.
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