- Main Fire Control. Each station can control any of the turrets. Turrets Z(Dorsal) & C(Ventral) have local controls which allow a local gunner to takeover if the Fire Control Center is damaged.
- EVA room. 700mm Launchers and SOARES equipment to allow the extreme sport of individual orbital skydiving. Launch Tubes can be used as a 1-person airlock for anyone in a skinsuit or vacc suit. Lift Shaft connects Decks A through E.
- Fresher.
- Electronics Shop. Ready use plug-and-play components of ship's electronics systems.
- Robot Garage. Storage and recharging of robots used for cleaning and serving work. Robots are not autonomous but are controlled by ship's computer.
- Corridor.
- Emergency Aid Station. Normally unstaffed.
- Stateroom
- Corridor. Overhead access to Deck B.
- Master's Stateroom. Contains full access terminal and holo-projector.
- Stateroom.
- Fresher
- Stateroom.
- Stateroom.
- Common Room. Lounge and eating area. Smart computer interface table with holo-projection capability. Lift shaft connects Decks B through E. Service Lift down corridor connects Deck B through G.
- Stateroom.
- Stateroom.
- Stateroom.
- Stateroom.
- Galley.
- Stateroom.
- Robot Garage.
- Sickbay. 23a. Surgery. 23b. Medical Storeroom.
- Fresher.
- Machinery Store. Contains parts for "hotel" systems, staterooms, galleys, lifts, hatches and iris valves.
- Upper Main Drive Room. Control station and htch down to D29.
Beyond Zhodane is a Traveller adventure using the GURPS Traveller ruleset. It is based upon the Traveller RPG which is owned by Far Future Enterprises. GURPS Traveller is Owned by Steve Jackson Games. It is based on the Classic Traveller Adventures Expedition to Zhodane and Leviathan.
Thursday, November 26, 2015
Dancing Dolphin Deck C
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